Project 6: Advanced Rendering

King’s Treasure

By Jeff Bertrand

4/26/12

Current image

The goal for this project was to incorporate advanced rendering techniques such as reflections, refractions, and caustics. I didn’t have any major problems with this project, it just took a long time to render. I will upload newer renders as they are complete. It also took a while to get the caustics to work properly but they seem to be working now.

AO Pass

Textures

Project 5: Texturing

Project 5: Texturing a fruit bowl

By Jeff Bertrand

4/5/12

Final image

I didn’t have any major problems with this project. I tried to do a depth pass in order to composite depth of field, but that did not work out. This .mb file allowed me to use the Maya internal software renderer, but I went with mentalray for the final image.

I composited the scene with Blender.

AO pass

I mostly used textures from cgtextures.com and google image search